![]() ![]() You get a core on where they have a core on. Then they get -50% core time, as well as lower unrest for accepted culture. Ie: Feed Tver/Novgorod with Russian culture, Feed Persia with Iranian culture This is me eating up India as fast as possible by using 3 vassals for absorption (400 AE cap).Īs mentioned, upon hitting the OE cap of 99.9% yourself, you can't really core any province yourself anymore.īut with a vassal, you can potentially grant them another 100% OE worth of provinces and let them core it, which gives you a capacity of 200 Overextension, which scales with the amount of vassals you can feed.ġ) If they have a core reduction National Idea (ie: Karaman, Hordes, Client States), then they get lower admin core cost for them, and also speed up their coring process, and let you feed another batch to them quickly.Ģ) if they are in the same culture group as the conquered provinces, If the provinces are in the same cultural group as you then it's -50% (reasonably fast)īut even then, you might run out of admin points. If you have claims then core time gets -10% modifier (But you can't fib that many claims) The only way to reduce it is taking Admin Idea 2: Adaptability (-25% cost and time)Įven so it takes 27 months for fully core 100% Overextension. (Ottomans Millets idea reduces core time by 33%) The conquest of a non-core province will add 50 percent autonomy to it, and having a claim reduces the impact to 40 percent.Īll overseas provinces have at least 50 percent autonomy, but their other penalties have been eliminated and the same is applied to the Ming in Asia, while all hordes cannot reduce the value under 25%.And so, Overextension becomes the largest demon in blobbing.Įvery 1 dev gives 1 OE, which means at any possible timeframe you can at most have 100 dev of uncored provinces before Admin Efficiency comes into play.Īt 100% OE, your nation will get +5 National Unrest, lower diplomatic rep, etc.Īnd we all know going over 100% OE gives a bunch of nasty bad events, spawn rebels, further destabilizing your country, and we dont want that.Ĭoring a province yourself takes 3 years/36 months, if your nation do NOT have ideas that reduce coring cost (hence time). Gamers can directly influence the local autonomy, and wars and peace have an effect on how the value evolves. It is something that you will need to pay attention to from time to time, especially in those provinces that are the centers of your wealth and manpower.” Paradox states, “Local Autonomy will have an effect on your trade power, tax income, production, manpower, missionary work and recruitment/shipbuilding times. This means that they lose 5 percent of strength each month, to a minimum of 25%, with the overall cost set at 0 but with the downside of having to wait for the ships to be repaired once they are being prepared for action once more.Įuropa Universalis IV – Art of War will also offer each province a new variable called local autonomy, which positively affects the population’s happiness as it increases, but eliminates some of the revenue that the central government gets. In order to make it easier for players to be effective when it comes to naval actions, the company also introduced the option to mothball an entire fleet while it is in port. But we want to ease some of the micromanagement of navies that we thought took away from the more enjoyable parts of the game.” ![]() Paradox states, “This is best used as a peacetime action in a province that is dedicated to building ships (to keep the cost down.) This is not a strictly historical idea, of course it’s easier to give an infantryman new weapons than it is to refit a warship. The company says that fleets can now be upgraded with just one button push to a new version of the same type as long as the player has the required resources, with all vessels coming at their regular cost with their strength at 0 percent for a limited time. The team at the Paradox Development Studios is delivering some more information on the newly announced Art of War expansion for Europa Universalis IV, with a focus on how the naval mechanics of the grand strategy title were revamped and on a new local autonomy concept. ![]()
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